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OFFGRID v4.80.0 · 17/09 10:50 🪙 0
generating the world…
📱 Rotate your phonethis game plays sideways

The world in this part

  • Infinite seeded map: terrain, scattered ridges, winding rivers, lakes and 8 biomes — grassland, forest, pine woods, scrubland, desert, swamp, highlands and mountain top, each with its own ground.
  • 11 kinds of settlement (farm, village, roadside gas station, suburb, small town, city, ruined downtown, industrial zone, military post, ruins and camp), hundreds of meters apart — the emptiness between them is on purpose.
  • Underground shelters lost in the middle of nowhere: a ramp, a steel door and a room under the ground.
  • Weather that turns on its own: clear, overcast, drizzle, rain, thunderstorm with lightning, dense fog and snow.
  • Everything animated: doors swinging on their hinges, grass and foliage in the wind, flickering fire, running water.
  • Swimming with strokes, diving and breath; running, sliding, jumping, punching and the flashlight in hand.
  • Minimap with fog of war: all black until you walk. What you discover is saved. M opens the big map.

How the world fits in here

  • Nothing is stored: height, biome, river, town and shelter are computed on the fly from the seed. The world is the same on any device and has no end.
  • Every texture is drawn on canvas at startup — no file is downloaded.
  • The world loads in sectors around you and fades behind. Adjust the view distance in the settings.