OFFGRID
v4.80.0 · 17/09 10:50
🪙 0
M
BREATH
✓ progress saved
wheel zoom · drag moves · double-click centers · M closes
Settings
Raw mouse input, no acceleration and no smoothing. In fullscreen the game captures the keyboard, so Ctrl+W does not close the tab. The menu is P because Esc belongs to the browser.
Paused
You died
Backpack right-click options · drag · Shift+click moves · 1–6 selects · Q drops · I closes
Wardrobe
click and drag · Shift+click sends to the backpackBackpackShift+click sends to the container
generating the world…
📱 Rotate your phonethis game plays sideways
The world in this part
- Infinite seeded map: terrain, scattered ridges, winding rivers, lakes and 8 biomes — grassland, forest, pine woods, scrubland, desert, swamp, highlands and mountain top, each with its own ground.
- 11 kinds of settlement (farm, village, roadside gas station, suburb, small town, city, ruined downtown, industrial zone, military post, ruins and camp), hundreds of meters apart — the emptiness between them is on purpose.
- Underground shelters lost in the middle of nowhere: a ramp, a steel door and a room under the ground.
- Weather that turns on its own: clear, overcast, drizzle, rain, thunderstorm with lightning, dense fog and snow.
- Everything animated: doors swinging on their hinges, grass and foliage in the wind, flickering fire, running water.
- Swimming with strokes, diving and breath; running, sliding, jumping, punching and the flashlight in hand.
- Minimap with fog of war: all black until you walk. What you discover is saved. M opens the big map.
How the world fits in here
- Nothing is stored: height, biome, river, town and shelter are computed on the fly from the seed. The world is the same on any device and has no end.
- Every texture is drawn on canvas at startup — no file is downloaded.
- The world loads in sectors around you and fades behind. Adjust the view distance in the settings.